My Top 5
I'm going to work through my 5 favorite titles in reverse order. Unlike last year, I don't know if these were the five best games out there. I saw a lot of stuff I liked so I decided that these would be the 5 games I enjoyed the most.
5. Split Second
When I first glanced at this game, I remember my impression being, "Oh great, another Burnout - I don't need to waste my time here." Hearing Dan's excitement for Split Second
4. The New Super Mario Brothers
This game had to make the list for nostalgia value, if nothing else. New Super Mario Bros.
3. Scribblenauts
Any list of great games at PAX that doesn't include Scribblenauts
2. God of War 3
I've been waiting for this game for months now, so it's not surprising that I had a lot of fun getting my hands on God of War III
1. Shank
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Other Great Games
There were a number of other games that I checked out that I was impressed with as well.
- I got to play The Beatles: Rock Band
on a stage (I took bass guitar) and thoroughly enjoyed it. I actually didn't know that it supported multiple mics. The special bass, other than being a great replica of Paul McCartney's, didn't seem to be especially different from my normal Rock Band guitar. Anyway, the visual style of the game is pretty much perfect and I think I'm going to have to pick this one up once I get through all the games sitting on my shelf begging to be played.
- I only watched other people play BrĂ¼tal Legend
, but it still looked like a blast. I laughed multiple times and it had plenty of visual polish.
- I really regret running out of time to play Heavy Rain
, but I did spend a while watching someone else play and I think it basically feels like Silent Hill but with heavier focus on the storyline and trying to really put you in the shoes of a character in a story rather than a character in a video game. You get to make choices that are important to the story and it seems like an interactive story done right that feels more than just an interactive story. I'm definitely going to keep my eye on this one.
- Fat Princess just looked like a lot of fun. I didn't get a chance to play it, but I really wanted to from seeing how much fun other people were having and how cute the gameplay looked.
- I had kind of stumbled upon Need for Speed: Nitro
, but I'm glad I did. It's one of the very few Wii games I've played that I feel used the wiimote well. It controlled really well and was genuinely fun as a racer. The graphics were definitely subpar, but it was still enjoyable.
- Star Wars: The Old Republic
wasn't playable, but I sat in for an hour-long demo if it and was very impressed. If it wasn't enough that all character interactions are voice acted, you can make choices throughout the game that permanently change the future for your character. Not only that, but the combat looked less like MMORPG combat and more like a dungeon crawler's action might look like. In other words, it looked like really slick combat for an MMORPG (though I'm sure you just click to get the cool combat, I still thought it was neat). I'm actually afraid to see more of this game because I'm trying to steer clear of MMORPGs even as this game is starting to suck me in.
- I had played a beta for Uncharted 2
multiplayer and didn't even play for long because it seemed so bland, but the single player stuff I was watching at PAX was actually really gorgeous. I regretted that I didn't see this until the last minute, but it puts Uncharted 2 back on my radar.
- Starcraft II
was at PAX, once again, and still looks great. I didn't wait the 60+ minutes it would've taken me to be able to play it, but it looks like the sequel that Starcraft fans have been waiting on for years.
- Castle Crashers was playable for the PS3 and was just as fun as has been on the Xbox 360. I had no idea it was being ported and now I know that I have to get it. They had a fighting game (akin to Super Smash Brothers) available for play, too, but it wasn't nearly as fun as Castle Crashers.
- I played Ratchet & Clank Future: A Crack In Time
for a few minutes, and I didn't quite figure out the controls but I still enjoyed it. I think it's a little more grown up in terms of gameplay mechanics than its predecessors but still maintains that charm the series has always had.
- Almost all of the PAX 10 games were lots of fun and very innovative. My favorites were Tag and Fieldrunners, which I'd buy if I could. Tag lets you paint surfaces to be sticky, fast to run on, or bouncy, and you basically navigate levels in first person view with just these three paints. Fieldrunners was a tower defense game that just happened to be super addictive.
The Bad Games
There were a few games that I was sorely disappointed in.
Firstly, Avatar didn't impress me at all. I even watched a 20-minute demo of it with 3-D glasses. It seems like another over-the-shoulder shooter. I respect that its going to have its own story within the world set by the Avatar movie, but nothing else really impressed me here.
Every year there's an embarrassing game on display that you'd disown your friends if you saw them playing it, and Just Dance was that game this year. The people playing it looked really stupid. If you want a game that teaches you how to dance then I'm sorry but you need to get out more. This game isn't going to teach you how to dance well - going to clubs and taking dance classes will.
I watched some guy play Mass Effect 2 for like 10 minutes because he would not get off and let me have a turn, but I walked away because the controls looked so complicated. The game looks visually great but totally unappealing from the standpoint of game controls.
I watched Left 4 Dead 2 for a few minutes and it looks as good as the first game, but I agree with the crowd crying out that it's too soon for a sequel. I would've preferred that they waited another year or two to bake some more ideas because I didn't see the innovation this time around that I saw last year. The line was at least 2 hours long to play it so I didn't get any hands-on time.
The Sega booth was depressing. It was tiny and their big game on display was Bayonetta. This game takes a female lead, strips her down to as little clothing as I'm sure the ESRB will allow, and has her violently killing people in cliche ways while still trying to evoke sexual innuendo. For shame, Sega. I still remember the days still when you used to make great games, too.
The last game to disappoint me was Wet. It looked glamorous visually and had a strong sense of style, but it seemed way too complicated and difficult. There was one part where the main character was on a car trying to shoot at guys in other cars, and her reticule was super small. I know that's more realistic, but it also seemed really frustrating.
Conclusion
Last year, every other game at PAX was a first person shooter. This year, it was super bloody third-person (or over-the-shoulder) action games. There were actually a lot of games with way too much blood at PAX. I wish that less games would rely so much on blood, but I guess blood sells games like sex sells movies.
Of course, there were quite a few games without blood and even though I saw a lot of re-hashes of old franchises and sequels, I still also saw a healthy amount of creativity. Some people would argue that the industry has gone downhill, but I'd argue that things are no worse than they have been in the past. There's still enough creativity out there to keep things afloat.
Aside from the games, PAX had some great concerts. I think the Saturday night concerts were the best I've been to in a very long time. Freezepop was even better than last year, and Paul and Storm were a great surprise. I think they had hundreds of people clamoring for them by the end of their performance (including me) that hadn't even heard of them before. They were genuinely funny and had great stage presence.
I got my picture taken with Jonathan Coulton the day before his show for free, unlike celebrities at some conventions, and he seemed so cool in person. Anyway, his concert was great and I wanted to share a couple of his more unique performances from his show as best as I could record them from where I was standing.
If you enjoyed those, please head over to his site and support him - he makes some awesome music.
Back to the games: one thing I realized at PAX is that video games have come so far in the past decade, even. I played Doom II and Tribes 2 a bit while I was there and it reminded me of why I started playing video games in the first place. It's incredible how every other game was visually stunning. In fact, the only games that looked consistently terrible were on the Wii. I don't know if it's hard to program for or if the manufacturers just don't care or what, but those games felt like they weren't even up to PS2 standards. In any case, it was cool to see how far we've come over the years, and it's funny how selective we've become as games have become more and more interesting and innovative.
Ultimately, PAX is a place where people who don't belong can really belong. It can be hard sometimes to find other people who enjoy some of the nerdier things you indulge in. Some people, my ex-girlfriend included, think it's silly that I still play video games. I'm not ashamed of it at all though, and I think PAX is a great way to re-affirm that nothing is wrong with enjoying video games or tabletop games. In moderation, it's really not a bad thing, and that community experience people talk about at PAX is still very much alive. Now I just have to wait 12 months for PAX 2010.
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